Curator: Nicole Campbell
Name & Link to Tech Tool or Resource homepage:
Volume Shapes Game
Brief Description of Specific Math Activity: On this site, students practice looking at cubes placed in different shaped towers, etc and estimate the cubic volume. The computer adapted game helps students master the skill of estimating the volume of multi-sided objects and the skill of finding the volume of shapes with hidden or unknown sides. This activity does review vocabulary used in the game prior to students starting.
Description of Learning Activity
On this site, students practice looking at cubes placed in different shaped towers, etc and estimate the cubic volume. The computer adapted game helps students master the skill of estimating the volume of multi-sided objects and the skill of finding the volume of shapes with hidden or unknown sides. This activity does review vocabulary used in the game prior to students starting.
1. Learning Activity Type
2. What mathematics is being learned?Students are learning how to estimate and find the volume of non-rectangular shapes both accurately and fluently.
NCTM Standards
develop strategies for estimating the perimeters, areas, and volumes of irregular shapes;
Additional comments on what is being learned
3. How is the mathematics represented?
Mathematics are represented as 3D shapes of cubes. Students asked to "blast" the prompted volume.
4. What role does technology play?What advantages or disadvantages does the technology hold for this role? What unique contribution does the technology make in facilitating learning?
The advantage of this activity is that it is computer adapted and works at the level and speed of the child. The game is a simple layout and last about 5 mins or a little more for some students. It is a good practice or review game for early finishers.
Affordances of Technology for Supporting Learning
5. How does the technology fit or interact with the social context of learning?
I would use this technology for individuals on laptops or tablets with Flash Player capabilities. Students will need to have a basic understanding of how to use a mouse and how to find the volume of 3-d shapes with only label cubes on one side. You could also do this game as a large group or small group if you had access to a Smartboard.
Name & Link to Tech Tool or Resource homepage:
Volume Shapes Game
Brief Description of Specific Math Activity: On this site, students practice looking at cubes placed in different shaped towers, etc and estimate the cubic volume. The computer adapted game helps students master the skill of estimating the volume of multi-sided objects and the skill of finding the volume of shapes with hidden or unknown sides. This activity does review vocabulary used in the game prior to students starting.
Description of Learning Activity
On this site, students practice looking at cubes placed in different shaped towers, etc and estimate the cubic volume. The computer adapted game helps students master the skill of estimating the volume of multi-sided objects and the skill of finding the volume of shapes with hidden or unknown sides. This activity does review vocabulary used in the game prior to students starting.
1. Learning Activity Type
- LA-Practice - practicing for fluency --Students must practice fluency of estimating volume of non-rectangular shapes.
- LA-Explore - exploring/investigating mathematical ideas-- Students explore how volume changes with the shape of an object and how to account for unseen cubes.
- LA-Apply - applying mathematics to problems and situations-- Students learn to apply what they know to help strategize in the game to find the requested volume container.
2. What mathematics is being learned?Students are learning how to estimate and find the volume of non-rectangular shapes both accurately and fluently.
NCTM Standards
develop strategies for estimating the perimeters, areas, and volumes of irregular shapes;
- develop strategies to determine the surface areas and volumes of rectangular solids.
- PS-conceptual understanding- Students must understand the basics of volume of three dimensional objects.
- PS-procedural fluency= Students learn to be fluent in estimating or finding the appropriate shape for requested volume.
Additional comments on what is being learned
3. How is the mathematics represented?
Mathematics are represented as 3D shapes of cubes. Students asked to "blast" the prompted volume.
4. What role does technology play?What advantages or disadvantages does the technology hold for this role? What unique contribution does the technology make in facilitating learning?
The advantage of this activity is that it is computer adapted and works at the level and speed of the child. The game is a simple layout and last about 5 mins or a little more for some students. It is a good practice or review game for early finishers.
Affordances of Technology for Supporting Learning
- Computing & Automating - Students must compute the volume of 3-D shapes both accurately and fluently.
- Representing Ideas & Thinking -
- Accessing Information -
- Communicating & Collaborating -
- Capturing & Creating -
5. How does the technology fit or interact with the social context of learning?
I would use this technology for individuals on laptops or tablets with Flash Player capabilities. Students will need to have a basic understanding of how to use a mouse and how to find the volume of 3-d shapes with only label cubes on one side. You could also do this game as a large group or small group if you had access to a Smartboard.